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Bink Development History



Current status: normal - monitoring
Number of users monitoring this page: 1
Most recent sizable change (text, html) : 2011-12-15 10:49
Most recent change (text, html) : 2012-01-04 10:39
Last checked for changes: 2012-02-12 14:21
ChangeDetection started monitoring: 2007-12-13 10:38

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summary of most recent changes

Showing 1 - 5 of 18 1 2 3 4 [next]

View changes:  2011-12-15 10:49    63 new words, 2 deleted words, <1% change   
... . Changes from 1.99m to 1.99n (12-14-2011) Added Wii-U support! Added some docs about using BINKFROMMEMORY with local memory when using the SPU on PS3 (there is a speed hit, but only about 30% and you save the system memory). Fixed a problem on PS Vita where thread resources hung around. Changes from 1.99L to 1.99m ... - 2011 Japanese Korean 1112/0714/11 . Changes from 1.99m to 1.99n (12-14-2011) Added Wii-U support! Added some docs about using BINKFROMMEMORY with local memory when using the SPU on PS3 (there is a speed hit, but only about 30% and you save the system memory). Fixed a problem on PS Vita where thread resources hung around. Changes from 1.99L to 1.99m ... - 2011 Japanese Korean 12/14/11 . Changes from 1.99... - 2011 Japanese Korean 11/07/11   

View changes:  2011-11-03 10:39    2 new words, 2 deleted words, <1% change   
... - 2011 Japanese Korean 10/11/02/11 - 2011 Japanese Korean ... 11/02/11 - 2011 Japanese Korean 10/11/... 11   

View changes:  2011-10-13 11:38    92 new words, 2 deleted words, <1% change   
... . Changes from 1.99L to 1.99m (10-10-2011) Fixed a bug on Windows and Xenon where if you started a Bink async thread and immediately closed it, you could deadlock. Added markup to ... were no audio devices on the system. Fixed a threading issue in the yuv converter, where the final 8 lines on an all black frame could turn greenish. Changes from 1.99k to 1.99L ... - 2011 Japanese Korean 910/1711... . Changes from 1.99L to 1.99m (10-10-2011) Fixed a bug on Windows and Xenon where if you started a Bink async thread and immediately closed it, you could deadlock. Added markup to ... were no audio devices on the system. Fixed a threading issue in the yuv converter, where the final 8 lines on an all black frame could turn greenish. Changes from 1.99k to 1.99L ... - 2011 Japanese Korean 10/11/11 . Changes from 1.99... - 2011 Japanese Korean 9/17/11    more...

View changes:  2011-09-17 10:39    124 new words, 1 deleted words, <1% change   
... . Changes from 1.99k to 1.99L (09-15-2011) Fixed a bug where multiple sounds tracks could get out of sync after a BinkGoto. On PS Vita, updated to SDK 1.0 (example code tweaks). Updated the Wii ... PNG files would blow up the JPEG decoder. Removed all TLS stuff for PS3 (and just use a hash map) - too many corner cases with the PS3 TLS implementation. Changes from 1.99i to 1.99k ... Japanese Korean 9/... . Changes from 1.99k to 1.99L (09-15-2011) Fixed a bug where multiple sounds tracks could get out of sync after a BinkGoto. On PS Vita, updated to SDK 1.0 (example code tweaks). Updated the Wii ... PNG files would blow up the JPEG decoder. Removed all TLS stuff for PS3 (and just use a hash map) - too many corner cases with the PS3 TLS implementation. Changes from 1.99i to 1.99k ... Japanese Korean 9/17... . Changes from 1.99... Japanese Korean 9/13/11    more...

2011-08-17 10:39    9 new words, 0 deleted words, <1% change   
... users should update. On 3DS, updated to SDK 2.4. Changes from 1.99h users should update. On 3DS, updated to SDK 2.4. Changes from 1.99h users should update. ... Changes from 1.99h   


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