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Automatic website change logs and notification
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Bink Development History
Current status: normal - monitoring
Number of users monitoring this page: 1
Most recent sizable change (text, html) : 2010-01-22 11:00
Most recent change (text, html) : 2010-03-19 11:45
Last checked for changes: 2010-03-21 10:44
ChangeDetection started monitoring: 2007-12-13 10:38
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monitor this page
summary of most recent changes
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Showing 1 - 5 of 15
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1 2 3 [next]
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View changes:
2010-01-22 11:00
152 new words, 2 deleted words, <1% change
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... Changes from version 1.9n q to 1.9r (01-21-2010) On PS3, we switched back to use cellSpursEventFlagWait (you should insure that exitIfNoWork is set to false in cellSpursAttributeInitialize or cellSpursInitialize ... _TGT to 1 (can be useful as a workaround on old AMD boxes). Fixed a rare divide overflow in BinkGetSummary. Changes from version 1.9p to 1.9q (11-02-2009) Fixed ... Japanese Korean 1/...
Changes from version 1.9q to 1.9r (01-21-2010) On PS3, we switched back to use cellSpursEventFlagWait (you should insure that exitIfNoWork is set to false in cellSpursAttributeInitialize or cellSpursInitialize ... _TGT to 1 (can be useful as a workaround on old AMD boxes). Fixed a rare divide overflow in BinkGetSummary. Changes from version 1.9p to 1.9q (11-02-2009) Fixed ... Japanese Korean 1/22/10
Changes from version 1.9n to 1.9... Japanese Korean 1/20/10
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View changes:
2009-11-05 11:04
142 new words, 2 deleted words, <1% change
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... to 1.9p (11-02-2009) Fixed a bug in the PS3 GCM texture example - if your mapped memory allocator doesn't align to 128-byte addresses, then you need this apply this change. Fixed ... during playback - this lets Bink seek back to the beginning of the file to hide the disc seek hitch when you loop around. Changes from version 1.9n to 1.9p (09-02-2009) Added support ... - 2009 Japanese Korean 911...
to 1.9p (11-02-2009) Fixed a bug in the PS3 GCM texture example - if your mapped memory allocator doesn't align to 128-byte addresses, then you need this apply this change. Fixed ... during playback - this lets Bink seek back to the beginning of the file to hide the disc seek hitch when you loop around. Changes from version 1.9n to 1.9p (09-02-2009) Added support ... - 2009 Japanese Korean 11/05/09
to 1.9p (... - 2009 Japanese Korean 9/10/09
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View changes:
2009-09-03 10:39
191 new words, 2 deleted words, 1% change
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... Changes from version 1.9n to 1.9p (09-02-2009) Added support for the Nintendo DSi. Rewrote the IO system on the DS and DSi - it saves up to 25% of the ... speakers or headphones during playback). Made the Windows 64-bit player use the 32-bit registry, so that it finds all the 32-bit settings. Changes from version 1.9m to 1.9n ... to avoid a memory link leak in the C runtime ... - 2009 Japanese Korean ...
Changes from version 1.9n to 1.9p (09-02-2009) Added support for the Nintendo DSi. Rewrote the IO system on the DS and DSi - it saves up to 25% of the ... speakers or headphones during playback). Made the Windows 64-bit player use the 32-bit registry, so that it finds all the 32-bit settings. Changes from version 1.9m to 1.9n ... to avoid a memory leak in the C runtime ... - 2009 Japanese Korean 9/03/09 ...
Changes from version 1.9... to avoid a memory link in the C runtime ... - 2009 Japanese Korean 4/03/09
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2009-04-15 10:39
50 new words, 2 deleted words, <1% change
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... Changes from version 1.9m to 1.9n (04-02-2009) Built with March Xbox XDK - fixes a sound crash when using an older Bink on the March XDK. Built with the 250 Sony SDK. Built with the Wii SdK 3.2 (patch 3). Changes from version 1.9L to 1.9m ... - 2009 Japanese Korean 34/2303/09
Changes from version 1.9m to 1.9n (04-02-2009) Built with March Xbox XDK - fixes a sound crash when using an older Bink on the March XDK. Built with the 250 Sony SDK. Built with the Wii SdK 3.2 (patch 3). Changes from version 1.9L to 1.9m ... - 2009 Japanese Korean 4/03/09
Changes from version 1.9... - 2009 Japanese Korean 3/23/09
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2009-03-17 10:39
251 new words, 2 deleted words, 1% change
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... Changes from version 1.9L to 1.9m (03-16-2009) Fixed a rare bug that would cause the background IO thread to use 100% of the CPU when IO was suspended. If you are loading data ... , so you can call BinkGetError to better see what went wrong. Fixed a crash when using BinkMix to remove a track that wasn't present in the input file. Changes from version 1.9k to 1.9L ... - 2009 Japanese Korean 13/...
Changes from version 1.9L to 1.9m (03-16-2009) Fixed a rare bug that would cause the background IO thread to use 100% of the CPU when IO was suspended. If you are loading data ... , so you can call BinkGetError to better see what went wrong. Fixed a crash when using BinkMix to remove a track that wasn't present in the input file. Changes from version 1.9k to 1.9L ... - 2009 Japanese Korean 3/16/09
Changes from version 1.9... - 2009 Japanese Korean 1/14/09
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Changes to the page www.radgametools.com/bnkhist.htm are logged on this page as they are detected. You can link to this log
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